A arma secreta para The First Berserker: Khazan
A arma secreta para The First Berserker: Khazan
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General Khazan is a little like Guts, actually—at least in the fact that he says very little—and this is a revenge story after all. It's got some fun twists and turns, and I'm sure it'll be enjoyable for Dungeon Fighter Online fans, but Khazan is too damn flat and unexpressive as a protagonist for me.
24 por março de 2025 por André Custodio À medida de que a comunidade souls Teimavive Ainda mais viúva com a falta do novos Dark Souls e usando este abandono por Bloodborne, seus olhares se voltam de modo a ESTES títulos originais qual vêm dando as caras nos últimos anos.
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Esses problemas por balanceamento impactaram bem negativamente na minha gameplay, felizmente sãeste coisas simples de se resolver com 1 patch futuramente, porém Vive aqui este sinal do que certas partes do game nãeste parecem justas usando o jogador.
Despite somewhat samey missions and a flat protagonist, Khazan's combat and boss design are some of the best I've seen in a soulslike.
A clara inspiração de modo a isso foi Nioh, que também igualmente similarmente identicamente conjuntamente utiliza um sistema natural semelhante, mas isso tira 1 pouco do charme do 1 Souls e a graça do explorar 1 mundo interconectado e parecer caminhos bem escondidos entre as áreas.
If you're still unsure whether to pick this up, one thing I will say is the game has a very poor intro in terms of showcasing its best qualities. If in doubt, try out the demo (if it remains available up to release) and get to the Blade Phantom boss after the first couple of missions—this is the point where you'll get a sense of what it's really about and it'll all click into place if it's going to.
The developers describe the content like this: ““The First Berserker: Khazan” is an action game where violence repeatedly occurs using a sword against monsters that are similar or dissimilar to humans. Blood effects accompany when receiving attacks or attacking states.”
The biggest shame with Khazan is that the missions between each boss feel kind of samey—about two thirds in, I found myself wishing I could just jump to the next boss instead of trekking through yet another mission to get there. I definitely appreciate Khazan not perpetuating the genre's worst tendencies; putting hidden dogs around every corner and enemies who constantly push you off ledges—cough cough Lords of the Fallen.
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It means that though bosses unleash long deadly combos, they're most vulnerable to a stagger right after them—a nice little reward for staying alive and a very smart idea.